1.
Metal Folding Hand Fan
Made of a metal that shines almost blue/black, it is widely assumed to made from steel with a high carbon content. The side facing in when the fan is unfolded has a highly reflective surface. By concentrating on that surface and imagining another creature or face, the picture in the mirror will alter the user's face and/or body to match. It will last for up to 24 hours if desired and can be changed as often as you like. The alteration is undetectable by spells. It may also be fluttered like a fan at an intelligent species to cause confusion, amnesia or suggestion. The effects last for no longer than five minutes or in the case of amnesia, the last five minutes. A will save at -5 is applicable. Last Known Location Ziunal.
2. Black Obsidian Cube (6 inch square)
-This cube will allow thought to become real, once per week. It cannot be used to destroy anything only used to create. The area of effect is 1 mile. A whole town could be brought into existence, complete with people, creatures. Food or water can be created, an entire lake if necessary. It can be used to create creatures, dragons, unicorns, and an army. The creatures created have no loyalty to its creator, nor will they act out of character. It can't be used to control or banish anything, and if attempted to be used against a creature already in existence it will fail, such as creating a house to drop on the bad guy. Daily it can be used as a divination spell to gain insight into problems. Last Known Location Capella.
3.
Red Leather-bound Book
The leather looks to be of the bird family, with the same look as ostrich leather but dyed a blood red color. Read from front to back on the odd numbered pages, it will increase one of the eight ability statistics. After the last page is read, you can start over on page 1 and determine what stat it will affect this month. It is determined randomly. The even-numbered pages are read from back to front and upside down, they contain the alphabet of every language on the continent. Just by touching the page, the knowledge of the language will be absorbed allowing it to be read and spoken. The amount of languages learned in this manner is equal to the amount of intelligence points the creature has. The language will fade from the creatures mind in 24 hours and be returned to page in the book. Last Known Location Zetark.
4.
Ivory Quill
Carved from a single piece of Ivory to represent a quill, it is so well carved that a breeze will flutter the carved feathers. Charmed to be indestructible so that it won't break. The quill if used when signing a contract it will force the person to uphold the contract to the letter, without the signer knowing why they are upholding it. Tracing a door onto a wall will open a doorway into the next room or out through a wall, through a collapsed tunnel and various other uses. Smaller doors can be created, the door will last for 1 day or as long as the user wishes it. If a door drawn will not open into a livable space it will not function. Small simple items can be drawn on stone or wood or what have you and extracted. Clubs from trees or rocks, knives from sheet metal and so on. They will have no magical properties. Nothing complex or living can be created from this function. Last Known Location Sarata.
5.Blue Scarab
Carved from a sapphire, it is a scarab 2 inches in diameter across the body. When directed to by the owner, the scarab will spout a gout of blood colored acid at its targets. Anyone in a 30-foot cone will be subjected to a 8d8 blast of acid. Save versus dexterity for half damage. It will also on command replicate itself into 1 thousand scarabs. The original scarab will remain with the user, allowing the user to direct the movement of the creatures. Each scarab will attack like a creeping doom spell causing 1 point of damage. These creatures can be destroyed by any normal means, physical, magical or by simply outrunning them. Each power can be used once per day. Last Known Location Venzar,
6. Green Crystal Goblet
The goblet was hand-carved from Crystal but unlike most crystal it is unbreakable to the crushing blow. It value is great in the vast deserts of Jentala, it is the only renewable source of water. It is constantly filled with water. The waters also have the heal ability but can be used but once per day on one individual. Last Known Location Jentala
7. Silver Bag
Made from the hide of a silver unicorn, this bag is no larger than a coin bag. From it the user can pluck non-magical items, rare herbs, all sorts of spell components, unrefined ores, even things such as burning torches, ice, just about anything that the user can imagine. The pouch will create these things as well as store other things. There is no limit to the amount that it can store, weight wise. The opening to the hole will stretch to admit things up to a 3-foot diameter. Any magical item passing through this opening is rendered permanently and totally unmagical. Only other artifacts will be stunned by this bag and resume normal function upon being recovered by the owner. Lastly the bag can be set by the owner to allow others access to the bag or to keep them out. It is set by depositing a piece of hair in the bag, once in it will scan the incoming appendage and recognize the creature and allow access. If the creature is not allowed to be in the bag. Blades shoot out from opening, and the bag collapses around the appendage and severs it off. It can be used forcefully to sever heads if desired. Armor or no armor, seems to have little effect on this particular function. Last Known Location Traninsa.
8.
Spiraled Demon Horn
Blood red horn with gold coloring running along the ridge. When rammed into a living creature it will transfer hit points at the rate of 30 per round to the owner of the horn. It will continue to do so until the inflicted can remove it. The horn can also be scraped and powdered. This powder dissolved into a drink creates a powerful truth serum. The effect lasts for 1 hour after being drunk and has immediate effect. The amount powdered from the horn regenerates over night. Alternatively the whole horn, except for a small portion, can be ground and used for a deadly poison. This will take a week to regenerate though. Con save to negate. Last Known Location Anatross
9. Glass Conch Shell
Its powers include the ability to issue forth a cloud of darkness, much like an octopus in water. The darkness is tangible and can be swirled around making eddies of darkness and places of shadow. The effect shuts down all vision to about 1 foot, including all forms of infravision and night vision. The range of this darkness is set by the user, from 1 yard square to up to a half a mile. The user and anyone touched by the user up to 1/per level of the user are immune to this affect. The other power is of greater use in the oceans but can be used on rivers as well or large bodies of water. The shell will give you control of the currents and tides in ocean. You can flood an area early or you can cause the tide to go out in 5 minutes. An area of ½ mile can be affected. This will allow you to part water in a river in about 1 minute. Whirlpools can be created by parting water in the ocean and then collapsing it. The effects will last for an hour or until the user commands it to stop. Last Known Location Esramia.
10.
Metal Feather
Made of a gold filament, it is as soft as a real feather, approximately 1 foot in length. Its powers include controlling the wind in a 20 foot radius. With practice, it is possible for a non-winged creature to fly by use of strong air currents holding the person or people aloft. Its maximum speed is the same as a fly spell but with this it is possible to hover in one spot indefinitely. The effect is continuous and may be activated as many times a day as needed. The other effect creates a zone of silence in as small as a personal area or up to 100 foot diameter circle. It will last until the owner decides to let it down. Only one zone can be created, not multiple zones. Last Known Location Boreus.
11. Purple Rubber Sphere
It will expand to 12 foot diameter, enveloping whoever the owner demands. The ball can be rolled from the inside as well as outside, but while in effect, no harm, magical or unmagical, can come to the people or the thing inside. The effect will last for 1 hour or until the owner releases it. It can also change all non magical metal in a 10 foot radius including the owner's metal to purple rubber. The effect lasts for 1 day. Last Known Location Kadira.
12. Fish Hook Net
A simple fisherman's net by the looks of it 10 ft by 10 ft, but inserted at the cross-points of two intersecting strings is a silver-colored fish hook, with barbs. Its main intention is to cause pain, when snapped at a target a ghostly image of the fish net will appear and race to the target, engulfing it. The ghostly fish hooks lodge themselves deep into the soul of the creature and cause pain. The pain inflicted will cause the creature to fight at a -4 penalty for the first round and increasing by 1 every round until death. Damage inflicted starts at 1d4 the first round and increases by 1d4 every round after. The target is allowed a saving throw each round to throw off the effect started at a will save-4 and increasing by -1 every round thereafter. A creature killed by this net, will have its soul ripped apart. The target can never to be raised or resurrected. Once triggered the wielder can not stop the process. For each soul destroyed in this manner, the wielder will gain both the hit points taken temporarily except for 4 which will become permanent to the owner and 1 point of Constitution. If the creature shrugs off the effect, the hit points gained are temporary and no con point is gained. The gained hit points will add to the owner's maximum even if the owner is unharmed. These points will last for 1 hour. The net can also be used a weapon in itself, wrapped around a target it will inflict 1d10 points of damage every round if the creature struggles. The net is unbreakable and uncuttable no matter the strength of the target. Last Known Location Viteran Empire.
14.Doeskin Leather Boots
Soft brown leather, Knee high with brown laces that weave down the front. A single kick or stomp with these boots will excavate a 10-foot cube of earth, concrete, iron ore and the like. It will not pass through wood or any man-made object, such as a steel wall but it will pass through castle walls made of concrete and stone. Additionally it will allow the wearer to meld into the earth and move at normal movement rate through the earth. All senses will be active. The wearer will see earthworms, veins of gold or minerals. It can also be used to spy on creatures hidden in caves or earthen mounds. Last Known Location Hoph.
15.
Seal Skin Gloves +8
Dark gray leather, waterproof and will fit any hand size. They will create a feast for 8 people once per day. The kind of food is whatever the wearer would like. Once donned the user becomes immune to all illusions. Last Known Location: Pukmetz.
16.
Multi
-colored
Woolen
Stocking
Hat
+5
The cap looks like it has been made with any old bit of yarn, complete with the little pom-pom ball on top. The pom-pom ball will detach 3 times per day and can be thrown like a delayed blast fireball with any length of time up to 24 hours set to detonate. Only one ball at a time though, after the fireball explodes another pom-pom will appear on the cap. The fireballs can also be changed to ice balls, lightning balls or acid balls. The other somewhat amusing power of this cap is that it can be used as a distraction. The wearer can call upon the cap to cause a sneezing fit on up to 4 targets which can last up to 4 rounds. A will save will halve the effect but the minimum effect is 1 round. Last Known Location Colariss.
17.
Telescope
Black telescope, with silver rings. It allows the user to see at 5 miles what is normally seen at 50 feet. Allows the user to pull in sounds as well from the same 5 mile distance. Provides infravision, X-Ray and night vision for 1 hour per day. Last Known Location Basora.
18.
Set of Amber Earrings
Suspended on thin silver hooks, that insert into your earlobes, the amber contains an encased jumping spider on one earring and an encased queen honeybee on the other. For 1 hour per day you take on all or some of the abilities of either creature. Examples include, the wearer clinging to walls, jumping 6 times their height for the spider. Gaining gossamer wings and flitting about like a bee, enhanced smelling ability, a stinger with a mild poison, etc. Finally you can change places with the creature and become them by transferring conscious mind to the creature. Your body will shrink and be encased in amber but you will have the small shape, size and abilities of the bee or spider. After the hour expires your bodies will shift back. Last Known Location Viafra.
19. Platinum Choker
It is a large platinum choker with platinum link chains suspending diamonds. The choker allows the user to affect plant growth in a mile square, allowing the user to age the plants 5 years or any increment thereof in either direction in 1 minute. It will also create an anti-animal shell around the user and anyone that can be encased in a 5-foot diameter globe. No creature, animal or insectoid, reptile or avian can pass through the barrier for 10 minutes per day. It can be used in 1-minute increments. Last Known Location Sesqual.
20. Grey cashmere Tunic
Very light grey in color and no adornments, the tunic will fit anyone. The tunic will allow the wearer to assume one of the following forms, mammal, reptile, fish, avian, insect, arachnid, plant or mineral. The form can only be assumed once per day but the effect can last as little as 2 minutes or up to 24 hours. All 8 forms can be assumed in a single day, each form only once. Any creature, fantastical or not can be assumed. The creature assumed will be no larger than the wearer and no smaller than 1/10 of the wearer's size and weight. Lastly the tunic will alert the wearer of large caches of ore and minerals within a 30-foot diameter. Size, type and refined or unrefined can be determined along with depth and direction. Last Known Location Lindrell.
21. Black Leather Pants
8 crystals button run down the side of the legs, four on either leg. These crystals can be set to show 8 different people as they are in the current time. They can also upon wearers command allow you to hear the conversations of the individual and any within 5 feet of the person being scryed upon. These crystals can be detached and thrown as explosives. 5d6 explosive damage, large enough to blow most doors or blow out wooden walls. More than 1 would have to be used to blow a hole through concrete. The crystals will regenerate within a week. Last Known Location Itraya.
22.
Emerald Ring +5
This silver band is encrusted with small emeralds embedded into the silver. Allows wielder to control undead, those special undead with intelligence are allowed a turning roll at -5 penalty to avoid the effect. It can control entire armies of undead with a single thought. It will also allow the use of vampire powers for the use of 1 hour a day. Powers it will confer are the ability to take mist form, wolf form or bat form. Increases both Strength, Dexterity, and Perception by 5 points each. This can be used for more than 1 hour per day but not safely. After each hour a will check is needed, If failed the wielder will become a vampire, with all its abilities and weaknesses. Last Known Location Mytron.
23. Oak Staff
Dark brown and unadorned it stands 6 foot in height. The staff will break into 2 sections, One at the 5 foot level is a +6 weapon, the other foot long section is a wand that can be used three times per day It suppresses the armor class and weapon bonus of your opponent. The items receive saving throws. It does nothing to interfere with other powers of armor or weapons, just the bonuses. Combined the staff retains both of the powers of the separate pieces but activated together it will create a 50 foot zone of cancellation of transmutation spells. This means that no polymorph spells or any other spell that transforms the person from one form to another will work. It affects everyone in the area of effect including the caster. Once out of the zone the spells will return to normal if they have remaining time left on them or are permanent. Last Known Location Syadraya.
24. Leather Quiver (empty)
Made from a tawny-colored leather, it is otherwise very plain with no ornamentation. No bow is required to fire these arrows, firing from mental command alone. The rate of fire is the same at 2 per round but arrow fired is +5. Once per day a single arrow can be shot into the air or an area at least 50 feet tall, which will do 2 effects. The first is a sparkler like effect which will rain down little bits of light all over. The light not only provides illumination but anything that it touches will glow red if it is magical. It will also illuminate invisible creatures or things, outlining them in a weak blue light. The light embers will burn for 10 minutes. The second effect is that the arrow will burst into 50 more arrows at the top of its 50 foot arc and rain down on the room or area below. If your ceiling is high enough or outside, the arrow can be shot up to 200 feet into the air and burst into more arrows, 1 arrow for each foot over 50 up to 200 arrows. The area covered by the 200 foot blast though will be 4 times the 50 foot blast. Last Known Location Etosh.
25. Ironwood Short Bow +7
he bow is made of the hardest wood known. Nearly unbreakable it is carved with greatly detail pictures of antelope, buffalo, horse and goatherds. The bow has no string but can be fired by pulling back on where a string should be. It will fire 4 arrows per round, the arrow and the bow string are invisible to the eye, a detect magic, detect invisibility or true seeing spell will show an yellow energy string for the bowstring and a yellow shaped energy bolt for the arrows. The bow can be used as a club with the same bonus. The second power of the bow allows the user to transform themselves and 6 others into an antelope, buffalo, horse or goat. The effect will last for 24 hours or until dismissed by the recipient. One form per day. The last ability is that the user can attempt to transform another creature or humanoid into one of the four forms. 7 individuals are allowed a saving throw against this and it will last for 24 hour. If the creature fails three consecutive saving throws. The transformation is permanent. Last Known Location Quidoc.
26. Mitheral Battleaxe +10
27.
Wooden Hand Mirror
A simple mirror with a few spiral carvings that looks like ivy traveling down the handle. Any creature reflected in the mirror will reveal his true intentions, good or evil and a brief statement about them. Given any situation the mirror is asked about it will give the Egalad point of view of justice (extremely paladin-like) based upon the knowledge that the user possesses. It will once per day when asked reveal a piece of information about a current or past situation that is missing or generally unknown. Last Known Location Egala.
28. Metal Heavy Crossbow +5
Cast from a single piece of red steel, it has no markings, dents or scratches. It will create bolts in the chamber whenever it is fired. Two per round can be fired from this crossbow. Additionally it will create 1 bolt that can be used as a battering ram, expanding in width as the bolt is in flight, it will impact onto a target with equivalent 35 strength. This can be used on a living target but is fairly easy to dodge as its flight speed greatly reduces after 10 feet of travel. Lastly it will create a bolt that will penetrate stone and then arrowhead will expand to anchor it to the wall. From the tail of the arrow 150 foot rope will coil out allowing for grappling and scaling of walls. Last Known Location Kiamana
29.
Golden Longsword +5
Made of a metal that is a cross between gold and mithral, the blade casts a golden sheen. The hilt of the sword is non-ornamental with only a simple leather grip. The golden sheen can be brightened to the sun's intensity. The interesting property of this light is that it has the same properties of a real sunbeam. The major power of this sword is to do battle with many enemies. Any like-raced creatures attacking the wielder, will be struck with same damage as if it had been the target of the sword. Example being 2 orcs attacking the wielder. One orc is physically struck by the sword and both orcs take the damage. In a major battle hundreds could be wounded in on blow. A strange but interesting note is that this sword's blade will go intangible if the owner attempts to strike any feline creature. Lion, leopard, tabby cat or Alkyran. Last Known Location Alkyra.
30.
Camouflage Cloak +10
Though built by Kantirans, this cloak will fit anyone. Its coloring is indeed in the browns, greens and grays of camouflage, the cloak's powers have nothing to do with camouflage. The wearer can communicate with any natural or giant-sized animal, plant or insect at will anytime. Once per day it will reflect a spell cast on the owner, no damage is taken by the owner and the spell rebounds back to the original caster. This power may also be used to deflect a single physical attack as well once per day. Damage inflicted returns to the attacker. It must be stated before the attack commences that this is the intention of the wearer. Last Known Location Kantira.
31. Mechanical Falcon
Composed entirely of Mitheral, the creature can fly. It is nearly impervious to any form of attack, sustained magical attacks of fire could probably melt it. It will act as a familiar if called. The falcon is intelligent and can understand all languages that are known on Capella, but is incapable of speech itself. The creature will respond by telepathy to its owner and reply in kind. It can be directed to speak at other creatures by the owner. The owner can see through the eyes of the falcon. The owner also gets a +10 to armor class because of the hardness of the falcon. Last Known Location Quintal.
32. Lavender Hilted Dagger +5
Made of gold plated steel with a faux ruby the size of a gold coin imbedded into the hilt, the grip is wrapped in bright lavender leather. It was made on the theory that something that looked so tempting couldn't possibly be real. Depressing the ruby will extend the blade to the length of a longsword damage 1d8. A successful backstab with the blade extending while in the opponent will cause an additional 1d10 damage, this damage can be counted with the backstab multiplier. Additionally it can be used once per day to replay the last minute of time. Last Known Location Krazerite.
33. Black Klee-ot + 5
Weapon, that will return to the wielder's hand in the same round that it has hit or missed an Opponent. Once per day it can be thrown high above enemies heads and will rain down black acid rain for 5 rounds. It can be directed from round to round as per the direction that it will fly. Each creature in the area of effect, which can be as large as 100 foot diameter circle, will take acid damage of 5d6 per round. Saving throw for half damage is allowed. Any creature with armor on, that fails the save will have its armor class worsen by 1 point per round of each failed save. If the armor drops to no armor class benefit it will fall from the creature's body. Non-Magical weapons exposed to this effect will cease to be effective after 3 failed non-consecutive saves. Last Known Location Zakella.
34. Whale Bone Recorder
Carved from single piece of whale bone, it has ten openings for the fingers down the front. It has yellowed considerably with age. When played with no distraction, it will protect the artist and any within 10 feet of them from all forms of cold damage, magical and non-magical. Its very presence has a calming effect on white dragons and when played can control a white dragon as long as the artist continues playing. Last Known Location Andrazoa.
35. Copper Weight Scales
Small weighted scales that will fit in the palm of the hand. Highly ornate and in complete working order. The scales can alter 1000 pounds up or down to object or objects. The weight addition or subtraction can be from 1 pound to 1000 pounds. Anything that suddenly weighs less than 1 pound will float upward, buoyed by air currents. Anything increased to 1000 may not be able to move. Any living creature, plant, animal or insect will receive a saving throw at -5, any non-living object will receive none. Once per day, the chains of the scales can be commanded to ensnare a single individual. The chains will always hit and hold, they can be cut and broken by great strengths. The chains once bound around the creature will cause a saving throw to occur. Upon failure of the saving throw, the creature will permanently be reduced to intelligence 1 and bound to the user as a slave-like being only wanting to serve. For each round the creature is bound the saving throw worsens by 1 consecutively. Last Known Location Mordral.
36. Snow Globe
It is gold based snow globe, surrounding what seems to be a large diamond as the ball with a black tower on a flat snow plateau as the inside design. The user and up to 9 other individuals can be transported inside the globe. They can interact with the world on the inside as the tower is real and so is the snow landscape. As long as the user is inside the ball, all characters can be let out with their permission. It can be used to capture other characters as well. Those who are unwilling to go inside the globe are allowed a saving throw and are allowed one for every day that they are captured inside at a -1 penalty per day inside, cumulative. After 10 consecutive fails the person or creature believes that this is the world they came from and will live there without realizing that anything is wrong. It is a harsh landscape but food, water and heat is provided by the tower. Most creatures left inside will die before they can escape. The tower is locked by command of the user or unlocked depending on the benevolence of the user. There is no known way to breach the tower without the user's permission. Finally by shaking the globe it will create a day-long snowstorm inside the globe and will affect a 1 mile radius of the real world as well. Last Known Location Yat.
37.
Model Sailing Ship
This ship is a small sailing ship holding no more than 10 people if full sized, encased in a clear blue glass bottle. This ship will create an invisible replica of itself in a body of water large enough to allow it to float. The ship can be seen by anyone holding the model ship and by anyone aboard it. It and its cargo and crew are invisible to the naked eye. Only a true seeing or similar device will see the boat as it is. Detect invisibility is of no value against the ship. The other effect of this ship that what ever happens to the model ship will happen to the larger replica as well. A steady hand in a storm will calm the seas directly around it or if controlled by enemies an inversion of the bottle will overturn the boat. Its speed and course are programmable by the owner. Last Known Location Lagone.
38. Green Exoskeleton Buckler Shield-+10
A small shield that straps easily to most arms with a leather strap green in color, mostly likely made of Noclasian hide. It will project a beam of green light, 50 foot long and 50 foot wide. Any plant material caught in the beam will instantly wither and die. Sentient plants are allowed a save. The beam can be used up to 10 times per day. The beam can be reversed to cause an extreme plant growth option as well. Secondly, 100 arrows or 10 large ballista can be retargeted as directed by the caster. Last Known Location Noclase.
39. Onyx Needle
Complete with the eye, this needle is 6 inches in length. It is honed to a razor point. The needle when inserted into the eye of a creature will allow the user to sift the memories of the creature, but only things that are remembered by the creature. Nothing forgotten or magically erased can be recalled. It shows the memory as per the point of view of the creature and is subject to all the delusions or misremembering of the creature. The needle hurts whilst in the eye of the creature but will heal the eye completely on the way out. Secondly garments sewn with the needle and regular fabric and thread will function as if it is plate mail armor. The effect lasts for 1 year on the garment sewn. Last Known Location Kribdala.
40. Tapestry of Eight Doorways
The tapestery is a 3 feet sqare. The doorways show 8 different types of doors, an oak door, solid steel, a barn door, stage coach door, glass doors, set of pine double doors, a portcullis gate, and a stone revolving door. It is believed that the pictures of the doorways are representations of the actual doorways that lead to the eight dimensions of hell. It will create a flesh golem once per day. The creature will act and can be directed as per the owners commands. It usually acts as a sparring partner for the owner, allowing them to hone their fighting skills. The creature will last no more than an hour or until destroyed. Secondly it fires 2 small invisible energy balls into the air, these can be directed together or separately by the owner. They will range out to a mile distance maximum, and allow the owner to see or hear what is in that range as directed. They are not stopped by walls or anything solid only by magical wards or walls or force. They will last for 1 hour of use. Though the time can be broken up into 1 minute increments. Last Known Location Zilar.